Class ClientNetworkTimeSystemTests
Tests for running a NetworkTimeSystem as a client.
Namespace: Unity.Netcode.EditorTests
Syntax
public class ClientNetworkTimeSystemTests
Methods
ResetTest()
Tests whether time resets when there is a huge spike in RTT and is able to stabilize again.
Declaration
public void ResetTest()
RttCatchupSlowdownTest()
Tests whether local time can speed up and slow down to catch up when RTT changes.
Declaration
public void RttCatchupSlowdownTest()
StableRttTest()
Tests whether time is stable if RTT is stable.
Declaration
public void StableRttTest()