View textures as PBR materials
Physically Based Rendering (PBR) is a rendering technique that simulates the interaction of light with materials in a more realistic and accurate manner. To see what your generated texture looks like in a 3D environment, view it as a PBR material. For more information about materials and PBR in Unity, refer to Materials.
To convert between a texture and a PBR material:
- To convert the texture to PBR material, right-click the generated texture and select View as PBR. The PBR material appears as a sphere in the Generations panel.
- To convert the PBR material back to texture, right-click the sphere and select View as Image.
To rotate the sphere, hold Shift + click and drag.