Class PaintingElement
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.Muse.Common
Assembly: solution.dll
Syntax
public class PaintingElement : Image, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IDisposable
Fields
Name | Description |
---|---|
maskClass | |
rootClass |
Properties
Name | Description |
---|---|
EraseMode | |
MaskTexture | |
PaintRadius | |
WrapAround |
Methods
Name | Description |
---|---|
ClearPainting() | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
Export() | |
InitializeImage(Texture, VisualElement) | |
SetMaskSeamless(bool) | |
SetMaskTexture(Texture) | |
SetModel(Model) |