Class NodesList
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.Muse.Common
Assembly: solution.dll
Syntax
public class NodesList : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IControl
Constructors
| Name | Description |
|---|---|
| NodesList() |
Fields
| Name | Description |
|---|---|
| GenerateCooldownTime | Generation Cooldown time in seconds. |
Methods
| Name | Description |
|---|---|
| ResetOperators(IEnumerable<IOperator>) | Set the operators to be displayed in the list, clearing any previous ones. |
| SetModel(Model) | |
| UpdateView() |
Events
| Name | Description |
|---|---|
| OnResized |