Class ArtifactView
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.Muse.Common
Assembly: solution.dll
Syntax
public abstract class ArtifactView : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler
Constructors
| Name | Description |
|---|---|
| ArtifactView(Artifact) |
Fields
| Name | Description |
|---|---|
| m_Artifact |
Properties
| Name | Description |
|---|---|
| Artifact | |
| CurrentModel | |
| PaintSurfaceElement | |
| Preview | Texture Preview of the artifact. |
Methods
| Name | Description |
|---|---|
| DragEditor() | |
| GetArtifactsAndType() | |
| GetAvailableActions(ActionContext) | |
| MenuDismissed() | |
| OnActionMenu(VisualElement) | |
| OnRefineClicked() | Refine clicked action |
| PerformAction(int, ActionContext, IPointerEvent) | Perform action to perform on the selected artifact. |
| TryGoToRefineMode() | |
| TrySaveAsset(string) | |
| UpdateView() |