Class ArtifactView
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.Muse.Common
Assembly: solution.dll
Syntax
public abstract class ArtifactView : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler
Constructors
Name | Description |
---|---|
ArtifactView(Artifact) |
Fields
Name | Description |
---|---|
m_Artifact |
Properties
Name | Description |
---|---|
Artifact | |
CurrentModel | |
PaintSurfaceElement | |
Preview | Texture Preview of the artifact. |
Methods
Name | Description |
---|---|
DragEditor() | |
GetArtifactsAndType() | |
GetAvailableActions(ActionContext) | |
MenuDismissed() | |
OnActionMenu(VisualElement) | |
OnRefineClicked() | Refine clicked action |
PerformAction(int, ActionContext, IPointerEvent) | Perform action to perform on the selected artifact. |
TryGoToRefineMode() | |
TrySaveAsset(string) | |
UpdateView() |