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    Class GenerativeAIBackend.StatusEnum

    Inheritance
    Object
    GenerativeAIBackend.StatusEnum
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Muse.Common
    Syntax
    public static class StatusEnum

    Fields

    DONE

    Declaration
    public const string DONE = "done"
    Field Value
    Type Description
    String

    FAILED

    Declaration
    public const string FAILED = "failed"
    Field Value
    Type Description
    String

    WAITING

    Declaration
    public const string WAITING = "waiting"
    Field Value
    Type Description
    String

    WORKING

    Declaration
    public const string WORKING = "working"
    Field Value
    Type Description
    String
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