Class Sequence
Executes branches in order until one fails or all succeed.
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Sequence", "Execute branches in order until one fails or all succeed", "", "Icons/Sequence", "Flow", "dfd2a5f53dc54b8dad31dc3f7a794079", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\Sequence.cs")]
public class Sequence : Composite
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides