Class Selector
Executes branches in order until one succeeds.
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Try In Order", "Execute branches in order until one succeeds.", "", "Icons/selector", "Flow", "2bdfd1f8aaec469f8df1fd3190d7466b", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\Selector.cs")]
public class Selector : Composite
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides