Class CheckCollisionsInRadius
Inheritance
CheckCollisionsInRadius
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Check Collisions In Radius", "Checks for collisions in a specified radius around the agent. If a collision is found, the collided object is stored in [CollidedObject].", "Check [Agent] collisions in [Radius] radius", "", "Action/Physics", "a6254a477920c00f5e477c8b886b205a", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Conditional\\CheckCollisionsInRadiusAction.cs")]
public class CheckCollisionsInRadius : Action
Fields
Agent
Declaration
[SerializeReference]
public BlackboardVariable<GameObject> Agent
Field Value
CollidedObject
Declaration
[SerializeReference]
public BlackboardVariable<GameObject> CollidedObject
Field Value
Radius
Declaration
[SerializeReference]
public BlackboardVariable<float> Radius
Field Value
Tag
Declaration
[SerializeReference]
public BlackboardVariable<string> Tag
Field Value
Methods
OnUpdate()
OnUpdate is called each frame while the node is running.
Declaration
protected override Node.Status OnUpdate()
Returns
Type |
Description |
Node.Status |
The status of the node.
|
Overrides