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    Class CheckCollisionsInRadius

    Inheritance
    object
    Node
    Action
    CheckCollisionsInRadius
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior.Samples
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Check Collisions In Radius", "Checks for collisions in a specified radius around the agent. If a collision is found, the collided object is stored in [CollidedObject].", "Check [Agent] collisions in [Radius] radius", "", "Action/Physics", "a6254a477920c00f5e477c8b886b205a", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Conditional\\CheckCollisionsInRadiusAction.cs")]
    public class CheckCollisionsInRadius : Action

    Fields

    Agent

    Declaration
    [SerializeReference]
    public BlackboardVariable<GameObject> Agent
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    CollidedObject

    Declaration
    [SerializeReference]
    public BlackboardVariable<GameObject> CollidedObject
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    Radius

    Declaration
    [SerializeReference]
    public BlackboardVariable<float> Radius
    Field Value
    Type Description
    BlackboardVariable<float>

    Tag

    Declaration
    [SerializeReference]
    public BlackboardVariable<string> Tag
    Field Value
    Type Description
    BlackboardVariable<string>

    Methods

    OnUpdate()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnUpdate()
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