Class Random
Executes a random branch.
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Random", "Executes a random branch.", "", "Icons/random", "Flow", "3ec329cc9c414fd88aa9113e7c422f1a", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\Random.cs")]
public class Random : Composite
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides