Class ParallelAny
Executes all branches at the same time, stopping if one fails or succeeds.
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Run In Parallel Until Any Completes", "Execute all branches at the same time, stopping if one fails or succeeds.", "", "Icons/parallel_any", "Flow/Parallel Execution", "e49414e2f12d45efbff56d88f5befb1d", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\ParallelAny.cs")]
public class ParallelAny : Composite
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides