Class ParallelAllSuccess
Executes all branches at the same time, stopping if one fails.
Inheritance
ParallelAllSuccess
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Run In Parallel Until Any Fails", "Execute all branches at the same time, stopping if one fails.", "", "Icons/parallel_all", "Flow/Parallel Execution", "14a266d5d02d4c67a7940885be9078e8", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\ParallelAll.cs")]
public class ParallelAllSuccess : Composite
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides