Class LogVariableValueChange
Inherited Members
Namespace: Unity.Muse.Behavior
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Log Variable Change", "Logs the value of a variable to the console when it changes.", "Log [variable] change to the console", "", "Action/Debug", "b95551d408d852c7e54ce84d1369f56b", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\DebugNodes.cs")]
public class LogVariableValueChange : Action
Fields
PauseEditor
Declaration
public BlackboardVariable<bool> PauseEditor
Field Value
Type | Description |
---|---|
BlackboardVariable<bool> |
Variable
Declaration
public BlackboardVariable Variable
Field Value
Type | Description |
---|---|
BlackboardVariable |
Methods
OnEnd()
OnEnd is called when the node has stopped running.
Declaration
protected override void OnEnd()
Overrides
OnStart()
OnStart is called when the node starts running.
Declaration
protected override Node.Status OnStart()
Returns
Type | Description |
---|---|
Node.Status | The status of the node. |
Overrides
OnUpdate()
OnUpdate is called each frame while the node is running.
Declaration
protected override Node.Status OnUpdate()
Returns
Type | Description |
---|---|
Node.Status | The status of the node. |