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    Class LogVariableValueChange

    Inheritance
    object
    Node
    Action
    LogVariableValueChange
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Log Variable Change", "Logs the value of a variable to the console when it changes.", "Log [variable] change to the console", "", "Action/Debug", "b95551d408d852c7e54ce84d1369f56b", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\DebugNodes.cs")]
    public class LogVariableValueChange : Action

    Fields

    PauseEditor

    Declaration
    public BlackboardVariable<bool> PauseEditor
    Field Value
    Type Description
    BlackboardVariable<bool>

    Variable

    Declaration
    public BlackboardVariable Variable
    Field Value
    Type Description
    BlackboardVariable

    Methods

    OnEnd()

    OnEnd is called when the node has stopped running.

    Declaration
    protected override void OnEnd()
    Overrides
    Node.OnEnd()

    OnStart()

    OnStart is called when the node starts running.

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnStart()

    OnUpdate()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnUpdate()
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