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    Class LogVariableToConsole

    Inheritance
    object
    Node
    Action
    LogVariableToConsole
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Log Variable", "Logs the value of a variable to the console.", "Log [variable] to the console", "", "Action/Debug", "b95551d408d852c7e54ce84d1369f56a", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\DebugNodes.cs")]
    public class LogVariableToConsole : Action

    Fields

    Variable

    Declaration
    public BlackboardVariable Variable
    Field Value
    Type Description
    BlackboardVariable

    Methods

    OnStart()

    OnStart is called when the node starts running.

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnStart()
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