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    Class ConditionalGuardAction

    Returns Success if the condition evaluates to true and Failure otherwise.

    Inheritance
    object
    Node
    Action
    ConditionalGuardAction
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Conditional Guard", "Returns Success if the condition evaluates to true and Failure otherwise.", "If [Variable] [Operator] [Comparer]", "", "Action/Conditional", "d6079f431e4784966a3969d414151638", typeof(ConditionalGuardNodeModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Conditional\\ConditionalGuardAction.cs")]
    public class ConditionalGuardAction : Action

    Fields

    ComparisonValue

    The value that the variable is being compared to.

    Declaration
    [SerializeReference]
    public BlackboardVariable ComparisonValue
    Field Value
    Type Description
    BlackboardVariable

    Operator

    The condition operator that is used to compare the values.

    Declaration
    [SerializeReference]
    public BlackboardVariable<ConditionOperator> Operator
    Field Value
    Type Description
    BlackboardVariable<ConditionOperator>

    Variable

    The blackboard variable that is being compared.

    Declaration
    [SerializeReference]
    public BlackboardVariable Variable
    Field Value
    Type Description
    BlackboardVariable

    Methods

    OnStart()

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnStart()
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