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    Class BranchingCondition

    Chooses one branch depending if the condition is true or false.

    Inheritance
    object
    Node
    Composite
    BranchingCondition
    Inherited Members
    Composite.Parent
    Composite.Children
    Composite.ResetStatus()
    Composite.AwakeParents()
    Composite.Add(Node)
    Node.CurrentStatus
    Node.GameObject
    Node.OnEnd()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Conditional Branch", "Chooses one branch depending if the condition is true or false.", "", "", "Flow/Conditional", "15fd229322992eabc0f7186e51eabcca", typeof(BranchingConditionNodeModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\BranchingCondition.cs")]
    public class BranchingCondition : Composite

    Fields

    ComparisonValue

    The value that the variable is being compared to.

    Declaration
    [SerializeReference]
    public BlackboardVariable ComparisonValue
    Field Value
    Type Description
    BlackboardVariable

    False

    The node that is executed if the condition is false.

    Declaration
    [SerializeReference]
    public Node False
    Field Value
    Type Description
    Node

    Operator

    The condition operator that is used to compare the values.

    Declaration
    [SerializeReference]
    public BlackboardVariable<ConditionOperator> Operator
    Field Value
    Type Description
    BlackboardVariable<ConditionOperator>

    True

    The node that is executed if the condition is true.

    Declaration
    [SerializeReference]
    public Node True
    Field Value
    Type Description
    Node

    Variable

    The blackboard variable that is being compared.

    Declaration
    [SerializeReference]
    public BlackboardVariable Variable
    Field Value
    Type Description
    BlackboardVariable

    Methods

    OnStart()

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnStart()

    OnUpdate()

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnUpdate()
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