Class SetObjectActiveAction
Inheritance
SetObjectActiveAction
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Set Object Active State", "Sets the active state of an object.", "Set [Object] state to: [Active]", "", "Action", "634fab3048befb7df4b56527d8d76eee", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\ToggleObjectStateAction.cs")]
public class SetObjectActiveAction : Action
Fields
Active
Declaration
public BlackboardVariable<bool> Active
Field Value
Object
Declaration
public BlackboardVariable<GameObject> Object
Field Value
Methods
OnStart()
OnStart is called when the node starts running.
Declaration
protected override Node.Status OnStart()
Returns
Type |
Description |
Node.Status |
The status of the node.
|
Overrides