Class SetAnimatorTrigger
Inheritance
SetAnimatorTrigger
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Set Animator Trigger", "Set a trigger on an animator.", "Set animation trigger [Trigger] in [Animator] to: [TriggerState]", "", "Action/Animation", "554af2e866043e86bebd186cdf350589", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Animaton\\SetAnimatorTriggerAction.cs")]
public class SetAnimatorTrigger : Action
Fields
Animator
Declaration
public BlackboardVariable<GameObject> Animator
Field Value
Trigger
Declaration
public BlackboardVariable<string> Trigger
Field Value
TriggerState
Declaration
public BlackboardVariable<bool> TriggerState
Field Value
Methods
OnStart()
OnStart is called when the node starts running.
Declaration
protected override Node.Status OnStart()
Returns
Type |
Description |
Node.Status |
The status of the node.
|
Overrides