Class SetAnimatorFloatAction
Inheritance
SetAnimatorFloatAction
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Set Animator Float", "Set a float parameter on an animator to a specific value.", "Set [Parameter] in [Animator] to [Value]", "", "Action/Animation", "9a2ac4602f49217d4d76ded1bf16c9e1", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Animaton\\SetAnimatorFloatAction.cs")]
public class SetAnimatorFloatAction : Action
Fields
Animator
Declaration
public BlackboardVariable<GameObject> Animator
Field Value
Parameter
Declaration
public BlackboardVariable<string> Parameter
Field Value
Value
Declaration
public BlackboardVariable<float> Value
Field Value
Methods
OnStart()
OnStart is called when the node starts running.
Declaration
protected override Node.Status OnStart()
Returns
Type |
Description |
Node.Status |
The status of the node.
|
Overrides