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    Class SetAnimatorBoolAction

    Inheritance
    object
    Node
    Action
    SetAnimatorBoolAction
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Set Animator Boolean", "Set a boolean parameter on an animator to a specific value.", "Set [Parameter] in [Animator] to [Value]", "", "Action/Animation", "71645526fca57d73bb57ec1de091381a", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Animaton\\SetAnimatorBoolAction.cs")]
    public class SetAnimatorBoolAction : Action

    Fields

    Animator

    Declaration
    public BlackboardVariable<GameObject> Animator
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    Parameter

    Declaration
    public BlackboardVariable<string> Parameter
    Field Value
    Type Description
    BlackboardVariable<string>

    Value

    Declaration
    public BlackboardVariable<bool> Value
    Field Value
    Type Description
    BlackboardVariable<bool>

    Methods

    OnStart()

    OnStart is called when the node starts running.

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnStart()
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