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    Class MoveToTargetAction

    Inheritance
    object
    Node
    Action
    MoveToTargetAction
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Move To Target", "Moves an object to towards another object.", "[Agent] moves to [Target]", "", "Action/Move", "3bc19d3122374cc9a985d90351633310", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Move\\MoveToTargetAction.cs")]
    public class MoveToTargetAction : Action

    Fields

    Agent

    Declaration
    public BlackboardVariable<GameObject> Agent
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    AnimatorSpeedParam

    Declaration
    public BlackboardVariable<string> AnimatorSpeedParam
    Field Value
    Type Description
    BlackboardVariable<string>

    DistanceThreshold

    Declaration
    public BlackboardVariable<float> DistanceThreshold
    Field Value
    Type Description
    BlackboardVariable<float>

    Speed

    Declaration
    public BlackboardVariable<float> Speed
    Field Value
    Type Description
    BlackboardVariable<float>

    Target

    Declaration
    public BlackboardVariable<GameObject> Target
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    Methods

    OnEnd()

    OnEnd is called when the node has stopped running.

    Declaration
    protected override void OnEnd()
    Overrides
    Node.OnEnd()

    OnStart()

    OnStart is called when the node starts running.

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnStart()

    OnUpdate()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnUpdate()
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