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    Class LookAtAction

    Inheritance
    object
    Node
    Action
    LookAtAction
    Inherited Members
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Look At", "Rotates the Agent to look at the Target.", "[Agent] looks at [Target]", "", "Action/Move", "64086e5d43aae3c075dab693be8ecdc0", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Move\\LookAtAction.cs")]
    public class LookAtAction : Action

    Fields

    Agent

    Declaration
    public BlackboardVariable<GameObject> Agent
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    Continuous

    Declaration
    public BlackboardVariable<bool> Continuous
    Field Value
    Type Description
    BlackboardVariable<bool>

    Target

    Declaration
    public BlackboardVariable<GameObject> Target
    Field Value
    Type Description
    BlackboardVariable<GameObject>

    Methods

    OnStart()

    OnStart is called when the node starts running.

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnStart()

    OnUpdate()

    OnUpdate is called each frame while the node is running.

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status

    The status of the node.

    Overrides
    Node.OnUpdate()
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