Class FindObjectWithTagAction
Inheritance
FindObjectWithTagAction
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Find With Tag", "Find a GameObject with a tag.", "Find [Object] with tag: [Tag]", "", "Action/Find", "c83ba0235980a2a0ff12705e1f4fdcea", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Find\\FindObjectWithTagAction.cs")]
public class FindObjectWithTagAction : Action
Fields
Object
Declaration
public BlackboardVariable<GameObject> Object
Field Value
Tag
Declaration
public BlackboardVariable<string> Tag
Field Value
Methods
OnStart()
OnStart is called when the node starts running.
Declaration
protected override Node.Status OnStart()
Returns
Type |
Description |
Node.Status |
The status of the node.
|
Overrides