Class WaitForEvent
Event actions are used to send and receive event messages.
Assembly: solution.dll
Syntax
[Serializable]
[NodeDescription("Wait for Event Message", "Wait for an event message to be received on the assigned channel", "", "", "Events", "f61ef5906ac54fd8b4e786e1b3984ba5", null, "C:\\temp\\com.unity.muse.behavior@0.5\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Events.cs")]
public class WaitForEvent : EventAction
Methods
OnEnd()
Declaration
protected override void OnEnd()
Overrides
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides