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    Class TriggerEvent

    Event actions are used to send and receive event messages.

    Inheritance
    object
    Node
    Action
    EventAction
    TriggerEvent
    Inherited Members
    EventAction.ChannelVariable
    EventAction.EventChannel
    Action.Parent
    Action.AwakeParents()
    Node.CurrentStatus
    Node.GameObject
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Send Event Message", "Send an event message on the assigned channel", "", "", "Events", "99ca68fd9e704c8abdaacf5597e42a4a", null, "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Events.cs")]
    public class TriggerEvent : EventAction

    Methods

    OnStart()

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnStart()
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