Class StartOnEvent
Starts the subgraph upon receiving an event message.
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Start On Event Message", "Starts the subgraph upon receiving an event message.", "When a message is received on [ChannelVariable]", "", "Events", "a90ecb9b9ff9932eb96f04424549494c", typeof(StartOnEventModel), "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\StartOnEvent.cs")]
public class StartOnEvent : Modifier
Fields
ChannelVariable
The event channel to listen to.
Declaration
public BlackboardVariable ChannelVariable
Field Value
Methods
OnEnd()
Declaration
protected override void OnEnd()
Overrides
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides