Class Selector
  Executes branches in order until one succeeds.
 
  
  
  
  
  Assembly: Unity.Muse.Behavior.dll
  Syntax
  
    [Serializable]
[NodeDescription("Try In Order", "Execute branches in order until one succeeds.", "", "Icons/selector", "Flow", "2bdfd1f8aaec469f8df1fd3190d7466b", null, "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\Selector.cs")]
public class Selector : Composite
   
  Methods
  
  OnStart()
  
  
  Declaration
  
    protected override Node.Status OnStart()
   
  Returns
  
  Overrides
  
  
  OnUpdate()
  
  
  Declaration
  
    protected override Node.Status OnUpdate()
   
  Returns
  
  Overrides