Class RepeatWhileCondition
  Repeats the branch while the condition is true.
 
  
  
    Inheritance
    
    
    
    RepeatWhileCondition
   
  
  
  Assembly: Unity.Muse.Behavior.dll
  Syntax
  
    [Serializable]
[NodeDescription("Repeat While Condition", "Repeats the flow underneath as long as the specified condition(s) are true.", "", "Icons/repeat_until_change", "Flow/Repeat", "bcd62844ac1b14f074e31df34956441a", typeof(RepeatConditionNodeModel), "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\RepeatWhileCondition.cs")]
public class RepeatWhileCondition : Modifier
   
  Properties
  
  Conditions
  
  
  Declaration
  
    public List<Condition> Conditions { get; set; }
   
  Property Value
  
  
  RequiresAllConditions
  
  
  Declaration
  
    public bool RequiresAllConditions { get; set; }
   
  Property Value
  
  Methods
  
  OnEnd()
  OnEnd is called when the node has stopped running.
 
  
  Declaration
  
    protected override void OnEnd()
   
  Overrides
  
  
  OnStart()
  
  
  Declaration
  
    protected override Node.Status OnStart()
   
  Returns
  
  Overrides
  
  
  OnUpdate()
  
  
  Declaration
  
    protected override Node.Status OnUpdate()
   
  Returns
  
  Overrides