Class RepeatWhileCondition
Repeats the branch while the condition is true.
Inheritance
RepeatWhileCondition
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Repeat While Condition", "Repeats the flow underneath as long as the specified condition(s) are true.", "", "Icons/repeat_until_change", "Flow/Repeat", "bcd62844ac1b14f074e31df34956441a", typeof(RepeatConditionNodeModel), "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\RepeatWhileCondition.cs")]
public class RepeatWhileCondition : Modifier
Properties
Conditions
Declaration
public List<Condition> Conditions { get; set; }
Property Value
RequiresAllConditions
Declaration
public bool RequiresAllConditions { get; set; }
Property Value
Methods
OnEnd()
OnEnd is called when the node has stopped running.
Declaration
protected override void OnEnd()
Overrides
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides