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    Class Random

    Executes a random branch.

    Inheritance
    object
    Node
    Composite
    Random
    Inherited Members
    Composite.Parent
    Composite.Children
    Composite.ResetStatus()
    Composite.AwakeParents()
    Composite.Add(Node)
    Node.CurrentStatus
    Node.GameObject
    Node.OnEnd()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Random", "Executes a random branch.", "", "Icons/random", "Flow", "3ec329cc9c414fd88aa9113e7c422f1a", null, "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Composites\\Random.cs")]
    public class Random : Composite

    Methods

    OnStart()

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnStart()

    OnUpdate()

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnUpdate()
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