Class Join
A node that can have multiple inputs nodes.
Inherited Members
Namespace: Unity.Muse.Behavior
Assembly: Unity.Muse.Behavior.dll
Syntax
public abstract class Join : Node
  Properties
Child
The child of the node.
Declaration
[JsonProperty]
public Node Child { get; }
  Property Value
| Type | Description | 
|---|---|
| Node | 
Parents
The parents of the node.
Declaration
[JsonProperty]
public List<Node> Parents { get; }
  Property Value
| Type | Description | 
|---|---|
| List<Node> | 
Methods
Add(Node)
Declaration
public void Add(Node child)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Node | child | 
AwakeParents()
Declaration
protected override void AwakeParents()
  Overrides
ResetStatus()
Declaration
protected override void ResetStatus()