Class Join
A node that can have multiple inputs nodes.
Inherited Members
Namespace: Unity.Muse.Behavior
Assembly: Unity.Muse.Behavior.dll
Syntax
public abstract class Join : Node
Properties
Child
The child of the node.
Declaration
[JsonProperty]
public Node Child { get; }
Property Value
Type | Description |
---|---|
Node |
Parents
The parents of the node.
Declaration
[JsonProperty]
public List<Node> Parents { get; }
Property Value
Type | Description |
---|---|
List<Node> |
Methods
Add(Node)
Declaration
public void Add(Node child)
Parameters
Type | Name | Description |
---|---|---|
Node | child |
AwakeParents()
Declaration
protected override void AwakeParents()
Overrides
ResetStatus()
Declaration
protected override void ResetStatus()