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    Class Join

    A node that can have multiple inputs nodes.

    Inheritance
    object
    Node
    Join
    WaitForAll
    WaitForAny
    Inherited Members
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    public abstract class Join : Node

    Properties

    Child

    The child of the node.

    Declaration
    [JsonProperty]
    public Node Child { get; }
    Property Value
    Type Description
    Node

    Parents

    The parents of the node.

    Declaration
    [JsonProperty]
    public List<Node> Parents { get; }
    Property Value
    Type Description
    List<Node>

    Methods

    Add(Node)

    Declaration
    public void Add(Node child)
    Parameters
    Type Name Description
    Node child

    AwakeParents()

    Declaration
    protected override void AwakeParents()
    Overrides
    Node.AwakeParents()

    ResetStatus()

    Declaration
    protected override void ResetStatus()
    Overrides
    Node.ResetStatus()
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