Class SetObjectActiveAction
  
  
  
    Inheritance
    
    
    
    SetObjectActiveAction
   
  
  
  Assembly: Unity.Muse.Behavior.dll
  Syntax
  
    [Serializable]
[NodeDescription("Set Object Active State", "Sets the active state of an object.", "Set [Object] state to: [Active]", "", "Action", "634fab3048befb7df4b56527d8d76eee", null, "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\ToggleObjectStateAction.cs")]
public class SetObjectActiveAction : Action
   
  Fields
  Active
  
  
  Declaration
  
    public BlackboardVariable<bool> Active
   
  Field Value
  
  Object
  
  
  Declaration
  
    public BlackboardVariable<GameObject> Object
   
  Field Value
  
  Methods
  
  OnStart()
  OnStart is called when the node starts running.
 
  
  Declaration
  
    protected override Node.Status OnStart()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Node.Status | 
        The status of the node. 
 | 
      
    
  
  Overrides