Class SetAnimatorFloatAction
  
  
  
    Inheritance
    
    
    
    SetAnimatorFloatAction
   
  
  
  Assembly: Unity.Muse.Behavior.dll
  Syntax
  
    [Serializable]
[NodeDescription("Set Animator Float", "Set a float parameter on an animator to a specific value.", "Set [Parameter] in [Animator] to [Value]", "", "Action/Animation", "9a2ac4602f49217d4d76ded1bf16c9e1", null, "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Animaton\\SetAnimatorFloatAction.cs")]
public class SetAnimatorFloatAction : Action
   
  Fields
  Animator
  
  
  Declaration
  
    public BlackboardVariable<GameObject> Animator
   
  Field Value
  
  Parameter
  
  
  Declaration
  
    public BlackboardVariable<string> Parameter
   
  Field Value
  
  Value
  
  
  Declaration
  
    public BlackboardVariable<float> Value
   
  Field Value
  
  Methods
  
  OnStart()
  OnStart is called when the node starts running.
 
  
  Declaration
  
    protected override Node.Status OnStart()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Node.Status | 
        The status of the node. 
 | 
      
    
  
  Overrides