Class LookAtAction
  
  
  
  
  
  Assembly: Unity.Muse.Behavior.dll
  Syntax
  
    [Serializable]
[NodeDescription("Look At", "Rotates the Agent to look at the Target.", "[Agent] looks at [Target]", "", "Action/Move", "64086e5d43aae3c075dab693be8ecdc0", null, "C:\\temp\\com.unity.muse.behavior@0.11\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Actions\\Move\\LookAtAction.cs")]
public class LookAtAction : Action
   
  Fields
  Agent
  
  
  Declaration
  
    public BlackboardVariable<GameObject> Agent
   
  Field Value
  
  Continuous
  
  
  Declaration
  
    public BlackboardVariable<bool> Continuous
   
  Field Value
  
  Target
  
  
  Declaration
  
    public BlackboardVariable<GameObject> Target
   
  Field Value
  
  Methods
  
  OnStart()
  OnStart is called when the node starts running.
 
  
  Declaration
  
    protected override Node.Status OnStart()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Node.Status | 
        The status of the node. 
 | 
      
    
  
  Overrides
  
  
  OnUpdate()
  OnUpdate is called each frame while the node is running.
 
  
  Declaration
  
    protected override Node.Status OnUpdate()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | Node.Status | 
        The status of the node. 
 | 
      
    
  
  Overrides