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    Changelog

    All notable changes to this project will be documented in this file.

    The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

    [0.10.1] - 2024-06-14

    Fixed

    • Enum fields in a condition don't save user's choice of enum value.

    Known Issues

    • Graph Editor performance can be slow at the start of an action when there are a lot of nodes.
    • Sometimes after dragging a node in and out of a sequence it won't be sequenceable and edges won't connect to it. Re-opening the asset seems to fix it.
    • Undo/Redo often causes exceptions.
    • Edge rendering has a bit of a snap when moving the lower node above the top node. Needs to be smoothed out.
    • Dragging multiple nodes out of a sequence sometimes causes them to be on top of each other.
    • Editor window does not react to asset name changes until the window is reopened.
    • When creating a new node (i.e. Action, Modifier, Sequencing/Flow), the dialog does not immediately focus the “Name” input field, nor does it automatically focus the “Story” input field.
    • Graph Asset gets serialized with minor changes even when no changes were made.

    [0.10.0] - 2024-06-13

    Added

    • Documentation. Documentation!!! Rejoice!

    Fixed

    • BlackboardVariable will only invoke its OnValueChanged callback if the value has changed. This also fixes situatiosn where the Variable Value Changed Condition was called when the same value was set.
    • BehaviorGraphAgent is now public instead of internal when Netcode For GameObjects is included.
    • Abort/Restart nodes inspector label is fixed to correctly say "Restarts if"/"Aborts if" depending on the node type.
    • Dragging a node within a sequence won't move it if the insertion is where the node already is.
    • Improve edge rendering when the end point is above the start point.
    • Warnings with regard to UI Toolkit attributes in Unity 6.

    Changed

    • Conditional nodes (Conditional Guard, Conditional Branch & Repeat While Condition) will now accept custom conditions, and multiple conditions can be added on the nodes.
    • Reduced impact on build size by over ~100 MB by removing assets from Resource folders.
    • Add Node window title will be "Add Node" instead of Root when at the root option.
    • Dragging items into a sequence will sort them by order on the graph, not selection order.
    • Rename the Node Inspector title from "Inspector" to "Node Inspector".
    • Story text fields on Modifier and Sequencing node wizards are now optional.
    • Added more documentation.

    Known Issues

    • Sometimes after dragging a node in and out of a sequence it won't be sequenceable and edges won't connect to it. Re-opening the asset seems to fix it.

    [0.9.1] - 2024-05-24

    Fixed

    • Move an Editor only method call that leaked into the runtime in #if UNITY_EDITOR.

    [0.9.0] - 2024-05-23

    Added

    • Added new Abort and Restart nodes for interrupting branch execution.
    • Condition wizard that enables custom condition creation for Abort and Restart nodes, which can be found through the 'Create new Condition' option when assigning a condition through the inspector.

    Fixed

    • Fixed null reference errors when ending nodes with no child assigned.
    • Improved the visual appearance of nodes by removing extra margins on LinkFields.
    • Changes to subgraph assets will now trigger referencing graph assets to be rebuilt.
    • Domain reloads will no longer create duplicate runtime assets.
    • Deleting custom node scripts will no longer cause the graph to be corrupt.
    • Fixed an issue where dialog windows would collapse in size when the graph editor window was resized.
    • Fixed an issue where setting the Start node Repeat value from the inspector did not update on the graph node.

    Changed

    • Nodes in a graph which had their scripts deleted will be replaced with placeholder nodes. These nodes are skipped at runtime.
    • Moved the BehaviorGraphAgent component to AI/Muse Behavior Agent.
    • Added an icon to the BehaviorGraphAgent component.
    • Added info icon to Placeholder Toast message.
    • Moved Placeholder Toast to the top.
    • Moved the close button to be always on the right side of dialog elements.
    • Link button now tints on mouse hover, showing you can click it.

    [0.8.0] - 2024-05-02

    Fixed

    • Fixed WebGL build failures due to compilation errors stemming from reference to the Unity.Muse.Chat namespace.
    • Link fields for enum types are now preserved on IL2CPP platforms.
    • Enums should no longer be populated with the wrong members. Old enum variables with the error should be deleted and re-added.

    Changed

    • Nodes no longer need to end their child nodes in OnEnd(). The OnEnd method will serve purely for managing the wrap-up of the node's execution.

    [0.7.1] - 2024-04-05

    Added

    • Debug nodes for logging variable values to the console.
    • Added Muse dropdown to the graph editor toolbar.
    • Using Generative AI features now consumes Muse points.
    • Added 'R' hotkey to frame to the root node.

    Fixed

    • Applied correct minimum sizes for the Blackboard and Inspector floating panel content.
    • Fixed flex style values on branch correction widget panel elements.
    • Fixed cast exceptions upon aligning nodes while edges are selected.
    • Ensured that list variable item input fields are full width on Blackboard.
    • Fixed mismatched field type warnings on conditional nodes and set variable value nodes.
    • Event nodes will now correctly update which channel they are listening on when the channel variable is reassigned.

    Changed

    • Moved OnValueChanged callback to base BlackboardVariable class.
    • Generative AI features now use the Muse Chat backend.

    Changed

    • Disabled behavior graph agents are no longer selectable in the debug menu.

    [0.6.4] - 2024-03-22

    Fixed

    • An issue preventing certain nodes from being added to a sequence.
    • Enum creation wizard wouldn't create the fields correctly.
    • Node creation wizard stopped updating the preview node.
    • Debug warning when assigning a new type of enum to a switch node.

    Known Issues

    • Enums which share a name with a class from another assembly don't always show correctly in the Blackboard.
    • An exception relating to SetName after domain reload.

    [0.6.3] - 2024-03-20

    Fixed

    • Correctly modify event node fields after drag and drop an event channel blackboard variable.

    [0.6.2] - 2024-03-20

    Added

    • Allow drag and drop of variables from the Blackboard onto compatible Node fields (Unity versions 2023.2+ only).

    Fixed

    • MoveTo actions: Improved stopping distance to take colliders into account and avoid situations navigation can't end.

    Changed

    • Selecting a new node to be added after pressing the space key will add the node to the end of a sequence if one is selected.

    [0.6.1] - 2024-03-18

    Fixed

    • SearchView: Returning in navigation will correctly select the previous node you entered.
    • Move To Target node should correctly update the Nav Mesh's destination if the target moved.
    • Fixed an exception related to event nodes.

    [0.6.0] - 2024-03-15

    Added

    • Added PlaceholderActionNodes
    • Added creating Placeholder nodes for missing actions when generating a branch with AI
    • Added PlaceholderActionNodes widget and navigation
    • List variable support.
    • Added a OnValueChanged callback for Blackboard variable value changes.
    • When connecting an edge, escape key will cancel the edge drag.
    • Node creation wizards will now show Vector4 in the dropdowns options.
    • Behavior Agent Inspector: Right click context menu to reset variables with an override.
    • Allow drag and drop asset to the Muse Behavior Graph field in the inspector.
    • Allow drag and drop asset on a GameObject in the hierarchy, adding the BehaviorAgent if needed.
    • Allow drag and drop asset on a GameObject inspector space, adding the BehaviorAgent if needed.

    Fixed

    • Sticky node changes should register for serialisation correctly.
    • Dragging a node onto another to create a sequence should correctly maintain output connections.
    • Dragging a node or sequence onto an existing sequence, connections should be maintained where possible.
    • Search window keyboard controls and arrow navigation should work as expected.
    • Blackboard variables on agent that haven't been overwritten should update to new value.
    • After deleting an edge, undo correctly restores the link between the UI and asset data, preventing phantom edges.
    • Fixed LinkFields not updating their fields values reliably on undo-redo.

    Changed

    • Area selection will now select edges.
    • Duplicating and pasting nodes will select the duplicated nodes.
    • Overwritten variables on the agent will show an '(Override)' label.

    [0.5.11] - 2024-03-06

    Fixed

    • Support with latest AppUI package (1.0.2).

    [0.5.10] - 2024-03-05

    Added

    • Added a tooltip for node input fields which displays the field variable type.
    • Added a cooldown node.

    Fixed

    • Fixed the placement of duplicated nodes. When using the duplicate hotkey (CTRL/CMD + D), nodes are now correctly placed at mouse position.
    • Fixed assignment of the graph owner object when switching graphs at runtime.
    • Fixed stripping of GUID properties in WebGL builds.
    • Fixed stripping node types in IL2CPP builds.
    • Fixed access to generative features for Muse subscribers.
    • Modifying fields in the blackboard now triggers the asset to save.
    • Fixed succeeder nodes indefinitely waiting after a child node has completed.
    • Fixed modifier nodes not resetting child branch statuses.
    • Patrol no longer gets stuck when there are only 2 points.
    • Including Netcode for GameObjects caused errors.

    Changed

    • Reduced the visual size of sequences.
    • Increased the hit box for sequences.
    • Graphs now add an instance of a newly created type after generation.

    [0.5.8] - 2024-01-10

    Fixed

    • Fixed the alignment of the wizard panel title text.
    • Fixed the Vector field widths on inspector.
    • Fixed node generation issues when editing the definition of a built-in node.
    • Removed unnecessary user prompts when editing a node with hidden variables that are not included in the node story.
    • Fixed incorrect method access in BehaviorGraphAgent, causing Netcode for GameObjects errors.

    [0.5.7] - 2023-12-08

    Fixed

    • Max serialisation depth reached errors.
    • Vector styling in the inspector and nodes UI inside the graph.
    • Color and Vector fields not showing correctly in the GameObject inspector.

    [0.5.6] - 2023-12-06

    Fixed

    • Fixed VariableModel and TypedVariableModel related errors when building with IL2CPP.
    • Fixed exceptions in collision nodes.
    • UI: EnumLinkField text wrapping shouldn't happen anymore.
    • Error with Input System for Unity 2021.
    • Correctly diffrentiate InputSystem deprecated APIs across Unity versions.
    • LinkField label color wasn't right in some nodes.
    • Various Node UI fixes.
    • Certain nodes OnEnd weren't called.

    Changed

    • Collision Nodes: If the tag is empty, detect all collisions.
    • Removed scroll bars from the graph canvas.

    [0.5.5] - 2023-11-16

    Added

    • Minimum window size for Muse Behavior Window.
    • Move collision nodes from Sample to Package

    Fixed

    • Fixed UnityEditor call preventing compilation.
    • Fixed certain type assignments in subgraph fields.
    • Missing meta file warnings.
    • Error with Input System for Unity 2021.

    Changed

    • Updated documentation.

    [0.5.4] - 2023-11-16

    Fixed

    • Error after installing the package caused by the Domain Reload not finding test dependencies.

    [0.5.3] - 2023-11-15

    Added

    • Orange UI stripe on conditional action nodes.
    • Debug status for active subgraphs.
    • Allow opening the authoring graph by double clicking the runtime sub-asset.
    • Add inspectors for Conditional Guard, Branch and Repeat While nodes.

    Fixed

    • Dependency on unit tests caused an exception on some versions of Unity.
    • BlacboardEnum attribute was internal, causing an error when used.
    • Fix loss of local value on Set Variable Value node.
    • An issue with subgraphs fields not allowing you to set certain types.
    • Incorrect null check in FindClosestWithTagAction and FindObjectWithTagAction, preventing them from functioning.

    [0.5.2] - 2023-11-14

    Added

    • New UI designs implemented.
    • Hotkeys: A and Shift+A to align selected nodess' immediate children (A) and all nodes under selected nodes (Shift+A).
    • Suggested variable types in node wizards.
    • Variable equality evaluator node types.
    • Auto-linking of variables by name and recent match.
    • Switch serialization of graph instances to use JSON to support 2021 LTS and 2022 LTS.
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