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    Multiplayer widget status reference

    This information explains the state in which a multiplayer widget is active or inactive, and whether it operates on the host, client, or both.

    For more information about multiplayer widget states, refer to Learn how multiplayer widgets work on the client and host.

    Multiplayer widget Player status Active state Inactive state
    Create Session Host The Create Session button is active when the Player isn't in a session and the Session Name field contains any value. The Player enters a session or when the Session Name field is empty.
    Join Session By Code Client The Player isn’t in a session and a session code is entered. The Player is in a session.
    Session List Client A session is selected and the Player isn’t in a session. The Player is in a session.
    Quick Join Session Host and client The Player isn't in a session. The Player has joined a session.
    Leave Session Host and client The Player has joined a session. The Player isn't in a session.
    Session Player List Host and client Generates a list of players when each player enters or leaves the session. Never.
    Show Session Code Host and client Displays the session code when the Player is in a session. The Player isn’t in a session.
    Select Input Audio Device Host and client Always active. Never.
    Select Output Audio Device Host and client Always active. Never.
    Text Chat Host and client The Player has joined a Chat session. The Player isn’t in a Chat session.

    Additional resources

    • Control how Unity initializes a Multiplayer service
    • Configure a multiplayer widget
    • Create and join a session
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