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    Introduction to multiplayer widgets

    Use multiplayer widgets to test specific stages of the Multiplayer Sessions workflow. Use multiplayer widgets to experiment with the following multiplayer services without the need to write any code:

    • Lobby
    • Relay
    • Matchmaker
    • Multiplay Hosting

    When you create a multiplayer widget, Unity creates GameObjects that contain the components that widget requires. Multiplayer widgets that use the session SDK contain the Create Session component. To use this component, configure it for the session you want to use. For a full list of the multiplayer widgets in this package, refer to Multiplayer widgets reference.

    To learn how to use multiplayer widgets to create or join a session, or both, refer to Use Multiplayer Widgets to create and join a session.

    Note

    To test session behavior, install the Multiplayer Play Mode package and enable virtual players.

    Additional resources

    • Create a multiplayer widget
    • Get started with UGS
    • Install Multiplayer Play Mode
    • Matchmaking rules
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