Classes
Base class to implement network scenarios, used to start, pause, and resume their behavior at runtime.
Base class to use a MonoBehaviour-style frame update loop with network scenarios.
Base class to use network scenarios with asynchronous Tasks.
Add this component to any game object to configure network simulation parameters.
Preset containing the parameters to configure and simulate network conditions.
ScriptableObject used to store the parameters to configure and simulate network conditions.
Static class containing the built-in presets to configure and simulate network conditions.
Interfaces
API that can be used to inspect the state of the simulated network and trigger events.
Aggregates configuration values used as presets for the network simulator.
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