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    Namespace Unity.Multiplayer.Tools.NetworkSimulator.Runtime

    Classes

    MinMaxRangeAttribute

    Attribute used to make a Vector2 field act as a range between x and y.

    When this attribute is used, the Vector2 will be shown as a UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.GUIContent,UnityEngine.Rect,System.Single@,System.Single@,System.Single,System.Single) in the Inspector instead of the default Vector2 field.

    NetworkScenario

    Base class to implement network scenarios, used to start, pause, and resume their behavior at runtime.

    NetworkScenarioBehaviour

    Base class to use a MonoBehaviour-style frame update loop with network scenarios.

    NetworkScenarioTask

    Base class to use network scenarios with asynchronous Tasks.

    NetworkSimulator

    Add this component to any game object to configure network simulation parameters.

    NetworkSimulatorPreset

    Preset containing the parameters to configure and simulate network conditions.

    NetworkSimulatorPresetAsset

    ScriptableObject used to store the parameters to configure and simulate network conditions.

    NetworkSimulatorPresets

    Static class containing the built-in presets to configure and simulate network conditions.

    Interfaces

    INetworkEventsApi

    API that can be used to inspect the state of the simulated network and trigger events.

    INetworkSimulatorPreset

    Aggregates configuration values used as presets for the network simulator.

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    on 26 October 2023