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    Enum DirectedMetricType

    The built in set of metrics that can be displayed in the multiplayer tools, such as the Network Profiler and the Runtime Net Stats Monitor.

    Namespace: Unity.Multiplayer.Tools.MetricTypes
    Syntax
    public enum DirectedMetricType

    Fields

    Name Description Value
    TotalBytesReceived

    Number of total bytes received.


    5
    TotalBytesSent

    Number of total bytes sent.


    6
    RpcReceived

    Number of RPC received.


    9
    RpcSent

    Number of RPC sent.


    10
    NamedMessageReceived

    Number of custom named message received.


    13
    NamedMessageSent

    Number of custom named message sent.


    14
    UnnamedMessageReceived

    Number of custom unnamed message received.


    17
    UnnamedMessageSent

    Number of custom unnamed message sent.


    18
    NetworkVariableDeltaReceived

    Number of network variable delta message received.


    21
    NetworkVariableDeltaSent

    Number of network variable delta message sent.


    22
    ObjectSpawnedReceived

    Number of network object spawned message received.


    25
    ObjectSpawnedSent

    Number of network object spawned message sent.


    26
    ObjectDestroyedReceived

    Number of network object destroyed message received.


    29
    ObjectDestroyedSent

    Number of network object destroyed message sent.


    30
    OwnershipChangeReceived

    Number of ownership change message received.


    33
    OwnershipChangeSent

    Number of ownership change message sent.


    34
    ServerLogReceived

    Number of server log message received.


    37
    ServerLogSent

    Number of server log message sent.


    38
    SceneEventReceived

    Number of scene event message received.


    41
    SceneEventSent

    Number of scene event message sent.


    42
    NetworkMessageReceived

    Number of network message received.


    45
    NetworkMessageSent

    Number of network message sent.


    46
    PacketsReceived

    Number of packets received.


    49
    PacketsSent

    Number of packets sent.


    50
    RttToServer

    The RTT from a client to a server. This include the processing time at the transport level but does not contain the processing time spent inside the Netcode for GameObjects.


    55
    NetworkObjects

    Number of active Network Objects.


    59
    Connections

    Number of active network connections. A client will always show one active connection (client to server).


    63
    PacketLoss

    Percentage of packet loss over the lifetime of the connection. This is only valid for clients. This value will always be zero on a server.


    65
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