Enum DirectedMetricType
The built in set of metrics that can be displayed in the multiplayer tools, such as the Network Profiler and the Runtime Net Stats Monitor.
Namespace: Unity.Multiplayer.Tools.MetricTypes
Syntax
public enum DirectedMetricType
Fields
| Name | Description | Value |
|---|---|---|
| TotalBytesReceived | Number of total bytes received. |
5 |
| TotalBytesSent | Number of total bytes sent. |
6 |
| RpcReceived | Number of RPC received. |
9 |
| RpcSent | Number of RPC sent. |
10 |
| NamedMessageReceived | Number of custom named message received. |
13 |
| NamedMessageSent | Number of custom named message sent. |
14 |
| UnnamedMessageReceived | Number of custom unnamed message received. |
17 |
| UnnamedMessageSent | Number of custom unnamed message sent. |
18 |
| NetworkVariableDeltaReceived | Number of network variable delta message received. |
21 |
| NetworkVariableDeltaSent | Number of network variable delta message sent. |
22 |
| ObjectSpawnedReceived | Number of network object spawned message received. |
25 |
| ObjectSpawnedSent | Number of network object spawned message sent. |
26 |
| ObjectDestroyedReceived | Number of network object destroyed message received. |
29 |
| ObjectDestroyedSent | Number of network object destroyed message sent. |
30 |
| OwnershipChangeReceived | Number of ownership change message received. |
33 |
| OwnershipChangeSent | Number of ownership change message sent. |
34 |
| ServerLogReceived | Number of server log message received. |
37 |
| ServerLogSent | Number of server log message sent. |
38 |
| SceneEventReceived | Number of scene event message received. |
41 |
| SceneEventSent | Number of scene event message sent. |
42 |
| NetworkMessageReceived | Number of network message received. |
45 |
| NetworkMessageSent | Number of network message sent. |
46 |
| PacketsReceived | Number of packets received. |
49 |
| PacketsSent | Number of packets sent. |
50 |
| RttToServer | The RTT from a client to a server. This include the processing time at the transport level but does not contain the processing time spent inside the Netcode for GameObjects. |
55 |
| NetworkObjects | Number of active Network Objects. |
59 |
| Connections | Number of active network connections. A client will always show one active connection (client to server). |
63 |
| PacketLoss | Percentage of packet loss over the lifetime of the connection. This is only valid for clients. This value will always be zero on a server. |
65 |