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    Configure and build local and remote instances

    When you set up a Play Mode Scenario, you can create the following types of instances:

    • Editor
    • Local
      • Local
      • Cloud simulated
    • Remote

    Configure and build a remote instance

    A remote instance exists in the Unity Cloud and uses Unity Gaming Services (UGS) Multiplay Hosting.

    You can only have one remote instance in a Play Mode Scenario and it can only run on a Linux platform.

    To learn more about the properties that you can use to configure a remote instance, refer to Play Mode Scenarios window reference.

    tip Multiplay Hosting cost You can start using Multiplay Hosting for free, but it can cost money to use a server even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the Unity Cloud Dashboard and reduce the Minimum Available Scaling property value to 0. To learn more about Multiplay Hosting pricing, refer to UGS pricing.

    Requirements for remote instances

    Before you can build a remote instance in a Play Mode Scenario, your project must meet the following requirements:

    • Your project must be connected to a cloud project. You can set this in Edit > Project Settings > Services by selecting your organization and project.
    • Multiplay Hosting must be enabled in the project dashboard. Once your project is connected to a cloud project ID, a link to the project dashboard will appear in Edit > Project Settings > Services.
    • An environment must be selected under Edit > Project Settings > Services > Environment.

    Configure and build a local instance

    Local instance

    A local instance can run on the same platform as the Unity Editor, or on an Android device that is connected to that platform wirelessly or by a USB cable. To build a local instance that you have configured in the Play Mode Scenarios window, enter Play Mode. All configured Play Mode Scenarios build automatically when you enter Play Mode.

    Local cloud simulated instance

    A local cloud simulated instance runs on the same platform as the Unity Editor, but simulates a remote instance that runs in the Unity Cloud. To build a local cloud simulated instance that you have configured in the Play Mode Scenarios window, enter Play Mode. All configured Play Mode Scenarios build automatically when you enter Play Mode.

    Requirements for local cloud simulated instances

    Before you can build a local cloud simulated instance in a Play Mode Scenario, your project must meet the following requirements:

    • Your project must be connected to a cloud project. You can set this in Edit > Project Settings > Services by selecting your organization and project.
    • An environment must be selected under Edit > Project Settings > Services > Environment.

    To learn more about the properties that you can use to configure a local instance, refer to Play Mode Scenarios window reference.

    Check the status of all instances

    The Play Mode status window displays the following information for each Play Mode Scenario:

    • Status
    • Port
    • Address
    • Errors

    To open the Play Mode status window:

    1. Enter Play Mode.
    2. Expand the Play Mode status dropdown.
    3. Select the status window icon.

    Additional resources

    • Play Mode Scenario window reference
    • Play Mode Scenarios requirements and limitations
    • Create a Play Mode Scenario
    • Unity Gaming Services (UGS) Multiplay Hosting
    • Troubleshoot a test build
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