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    Configure and build local and remote instances

    When you set up a Play Mode Scenario, you can create the following type of instances:

    • Editor
    • Local
    • Remote

    Configure and build a remote instance

    A remote instance exists in the Unity Cloud and uses Unity Gaming Services (UGS) Multiplay Hosting.

    You can only have one remote instance in a Play Mode Scenario and it can only run on a Linux platform.

    To learn more about the properties that you can use to configure a remote instance, refer to Play Mode Scenarios window reference.

    tip Multiplay Hosting cost You can start using Multiplay Hosting for free, but it can cost money to use a server even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the Unity Cloud Dashboard and reduce the Minimum Available Scaling property value to 0. To learn more about Multiplay Hosting pricing, refer to UGS pricing.

    Configure and build a local instance

    A local instance can run on the same platform as the Unity Editor, or on an Android device that is connected to that platform wirelessly or by a USB cable. To build a local instance that you have configured in the Play Mode Scenarios window, enter Play Mode. All configured Play Mode Scenarios build automatically when you enter Play Mode.

    To learn more about the properties that you can use to configure a local instance, refer to Play Mode Scenarios window reference.

    Check the status of all instances

    The Play Mode status window displays the following information for each Play Mode Scenario:

    • Status
    • Port
    • Address
    • Errors

    To open the Play Mode status window:

    1. Enter Play Mode.
    2. Expand the Play Mode status dropdown.
    3. Select the status window icon.

    Additional resources

    • Play Mode Scenario window reference
    • Play Mode Scenarios requirements and limitations
    • Create a Play Mode Scenario
    • Unity Gaming Services (UGS) Multiplay Hosting
    • Troubleshoot a test build
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