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    Changelog

    [1.3.3] - 2024-12-17

    Added

    • Fixed an ArgumentNullException issue that occurs across an MPPM upgrade with an actively set playmode Scenario configuration.

    Fixed

    • Fixed an issue where project settings were not getting propagated to Virtual Players when entering Playmode via the play button

    [1.4.0-pre.1] - 2024-12-05

    Fixed

    • Fixed an issue where clone editor VP Windows closes unexpectedly when entering a Playmode Scenario with Multiplayer Windows opened.

    [1.3.2] - 2024-11-14

    Fixed

    • Fixed clones remaining active when a play mode scenario is stopped while the clone is activating.
    • Fixed an issue where enabling Playmode Tools in a clone editor's layout configuration may display incorrect layouts.
    • Fixed compilation error "'UnityPlayer' does not contain a definition for 'Role'" when Dedicated Server package version doesn't match.

    Added

    • Avoid reconstructing virtual player windows through Playmodes if their layouts in PlayMode vs EditMode are the same. This helps retain anchoring in Windows.

    [1.3.1] - 2024-10-21

    Fixed

    • Fixed an issue where the "Player X failed to sync" window would pop up even though no synchronization issue could be observed.
    • Virtual Player folder is now properly refreshed when the package, engine, or engine changeset version is updated.

    Added

    • Added a helpbox to the Multiplayer window to prevent package imports while the virtual player(s) are activating. The helpbox will remain visible until all virtual player(s) are ready.
    • Added Multiplayer Menu links to the scenario configuration and the Scenarios status under Windows > Multiplayer

    [1.3.0] - 2024-09-26

    Changed

    • Updated com.unity.services.multiplayer to 1.0.0 release version.
    • Bump of the minimum Engine version to 6000.0.22f1 to address a crash happening when using virtual players with a build profile.

    [1.3.0-pre.3] - 2024-09-20

    Changed

    • Replaced the Original Name property in the Remote Instances > Advance Configuration section with the Identifier property. The Identifier string field produces a unique name for the Multiplay Build, Build Configuration, and Fleet. This name is in the form CreatedFromTheUnityEditor-[identifier]-[username].

    Added

    • Added stream logs to main editor option for additional editor instances
    • Fixed streaming logs from local instances stopping when domain reloads are enabled
    • Added percentage progress to the Playmode Status Window for the Preparing, Deploying, and Launching stages

    Fixed

    • Removed compilation warnings "This async method lacks 'await' operators and will run synchronously"
    • Fixed streaming logs from remote instances not working.
    • Fixed code changes not consistently syncing properly between the main editor and the clone when using Rider
    • Fixed the asset out of sync error caused by the clone not starting in the correct build target

    [1.3.0-pre.2] - 2024-08-14

    Fixed

    • Fixed MPPM virtual player exiting play mode by calling OpenScene() and CloseScene() during play mode errors when multiple scenes are present/switching in the project.
    • Fixed "type is not a supported string value" error when adding a tag to the main editor instance
    • Fixed tags not persisting in the tag dropdown after navigating away from the scenario config window
    • Fixed Mppm can't spawn virtual player in playmode

    Changed

    • MPPM Window is now disabled when there is a scenario actively selected in the dropdown

    [1.3.0-pre.1] - 2024-07-26

    Changed

    • Improved time it takes to enter play mode with remote instances on consecutive runs when they produce equivalent build files.
    • Main editor instance is now optional.
    • Updated the remote deployment dependency to com.unity.services.multiplayer@1.0.0-pre.1
    • Removed UPM from the clones to improve performance and so clones rely on library redirect as originally intended

    Fixed

    • Added a modal offering “Save,” “Don’t Save,” and “Cancel” options when initiating a virtual player with an unsaved scene
    • Fixed Asset database out of sync error when launching a clone

    [1.3.0-exp.4] - 2024-07-16

    Changed

    • Updated the remote deployment dependency to com.unity.services.multiplayer@0.6.0

    [1.3.0-exp.3] - 2024-07-11

    Changed

    • Moved the Multiplayer Window menu item from "Window/Multiplayer Playmode" to "Window/Multiplayer/Multiplayer Playmode" to ensure consistency with the other Multiplayer packages.
    • Scenario status popup title changed from "Connection Status" to "Instances Status".

    Added

    • Added a new Playmode Status Window that gives more information about each instance in the scenario

    Fixed

    • Removed warning log when the multiplay package is not installed. Information message now appears only in the UI in the "configure play mode scenarios" window.
    • Fixed remote instances default arguments from -log to -logFile.

    [1.3.0-exp.2] - 2024-07-03

    Fixed

    • Fixed "Stream logs to main editor" option not working in local instances.

    [1.3.0-exp.1] - 2024-06-24

    Added

    • Extending Playmode with scenarios configuration capabilities. Allowing orchestration of in editor, local and remote instances.

    Fixed

    • No longer hit an exception when launching the standalone profiler

    [1.2.0] - 2024-06-04

    Added

    • Added tool tips to the preferences window
    • Flatten the MPPM preferences window, also changed first checkbox wording

    Fixed

    • Fixed Multiplayer roles not displaying after reinstalling Dedicated Server Package
    • Fixed main view window, so it may not be shrunk destructively
    • Fixed the tooltip auto-close issue, so it now persists long enough to be useful.

    [1.1.0] - 2024-04-24

    Added

    • Added Netcode For Entities layout option to each mppm clone if package is installed.
    • Added the ability to mute players to the settings
    • Added the ability to change the asset database refresh timeout to the settings
    • Can now properly focus on other individual player windows from inside an individual player (by using the keyboard shortcuts)
    • Added clearer message to certain types of Symlink failures (on FAT32) which are not supported

    Fixed

    • Upgrades of the MPPM package now clear out the local clone cache to ensure stable updates
    • Fixed a crash with layout files when computers were set to certain regions
    • Changed default multiplayer role of player clones to Client and Server
    • Added a minimum width for the main view of the MPPM window
    • Escape key no longer closes virtual player windows on Windows
    • Fixed issues with heartbeat timeout
    • No longer allow '/' as part of tags as these types of slashes are intended for drop down behavior

    [1.0.0] - 2024-03-12

    Added

    • Multiplayer development workflow aiming to offer a more efficient and quick development cycle of multiplayer games. The tool enables opening multiple Unity Editor instances simultaneously on the same development device, using the same source assets on disk.
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