Changelog
[1.2.2] - 2024-08-20
Fixed
- Fixed Asset Database out of sync error when launching a clone
- Fixed MPPM virtual player exiting play mode by calling OpenScene() and CloseScene() during play mode errors when multiple scenes are present/switching in the project.
[1.2.1] - 2024-07-10
Fixed
- No longer hit an exception when launching the standalone profiler
[1.2.0] - 2024-06-04
Added
- Added tool tips to the preferences window
- Flatten the MPPM preferences window, also changed first checkbox wording
Fixed
- Fixed Multiplayer roles not displaying after reinstalling Dedicated Server Package
- Fixed main view window, so it may not be shrunk destructively
- Fixed the tooltip auto-close issue, so it now persists long enough to be useful.
- No longer hit an exception when launching the standalone profiler
[1.1.0] - 2024-04-24
Added
- Added Netcode For Entities layout option to each mppm clone if package is installed.
- Added the ability to mute players to the settings
- Added the ability to change the asset database refresh timeout to the settings
- Can now properly focus on other individual player windows from inside an individual player (by using the keyboard shortcuts)
- Added clearer message to certain types of Symlink failures (on FAT32) which are not supported
Fixed
- Upgrades of the MPPM package now clear out the local clone cache to ensure stable updates
- Fixed a crash with layout files when computers were set to certain regions
- Changed default multiplayer role of player clones to Client and Server
- Added a minimum width for the main view of the MPPM window
- Escape key no longer closes virtual player windows on Windows
- Fixed issues with heartbeat timeout
- No longer allow '/' as part of tags as these types of slashes are intended for drop down behavior
[1.0.0] - 2024-03-12
Added
- Multiplayer development workflow aiming to offer a more efficient and quick development cycle of multiplayer games. The tool enables opening multiple Unity Editor instances simultaneously on the same development device, using the same source assets on disk.