docs.unity3d.com
Search Results for

    Changelog

    [1.2.2] - 2024-08-20

    Fixed

    • Fixed Asset Database out of sync error when launching a clone
    • Fixed MPPM virtual player exiting play mode by calling OpenScene() and CloseScene() during play mode errors when multiple scenes are present/switching in the project.

    [1.2.1] - 2024-07-10

    Fixed

    • No longer hit an exception when launching the standalone profiler

    [1.2.0] - 2024-06-04

    Added

    • Added tool tips to the preferences window
    • Flatten the MPPM preferences window, also changed first checkbox wording

    Fixed

    • Fixed Multiplayer roles not displaying after reinstalling Dedicated Server Package
    • Fixed main view window, so it may not be shrunk destructively
    • Fixed the tooltip auto-close issue, so it now persists long enough to be useful.
    • No longer hit an exception when launching the standalone profiler

    [1.1.0] - 2024-04-24

    Added

    • Added Netcode For Entities layout option to each mppm clone if package is installed.
    • Added the ability to mute players to the settings
    • Added the ability to change the asset database refresh timeout to the settings
    • Can now properly focus on other individual player windows from inside an individual player (by using the keyboard shortcuts)
    • Added clearer message to certain types of Symlink failures (on FAT32) which are not supported

    Fixed

    • Upgrades of the MPPM package now clear out the local clone cache to ensure stable updates
    • Fixed a crash with layout files when computers were set to certain regions
    • Changed default multiplayer role of player clones to Client and Server
    • Added a minimum width for the main view of the MPPM window
    • Escape key no longer closes virtual player windows on Windows
    • Fixed issues with heartbeat timeout
    • No longer allow '/' as part of tags as these types of slashes are intended for drop down behavior

    [1.0.0] - 2024-03-12

    Added

    • Multiplayer development workflow aiming to offer a more efficient and quick development cycle of multiplayer games. The tool enables opening multiple Unity Editor instances simultaneously on the same development device, using the same source assets on disk.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)