• AuthSpawnableObject
    • AuthorityOnSpawnedObjectsIsCorrect
    • AuthorityOnSpawnedObjectsIsCorrect_BridgeScript
    • BridgeScript
    • CSHelloMessage
    • CSUpdateMessage
    • ChannelBufferHandlesOverflow
    • ClientCanConnectAfterFailure
    • CommandsAndRPCCallsWork
    • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour
    • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.Inner
    • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.IntegerEventDelegate
    • CommandsAndRPCCallsWork.CommandTestPlayerBehaviour.Outer
    • CommandsAndRPCCallsWork.CommandTestPlayerBehaviourExtra
    • ConnectLocalClientWorks
    • ConnectLocalClientWorks.TestMessage
    • ConnectWithDNSWorks
    • CustomNetworkManagerWithCallbacks
    • DisconnectAllWorks
    • GetCurrentRTTCallDoesntCrashWhenUseWebSockets
    • GetCurrentRTTCallDoesntCrashWhenUseWebSockets_BridgeScript
    • HavingManyLocalClientsSimultaneouslyWorks
    • HavingManyLocalClientsSimultaneouslyWorks.TestMessage
    • IsConnectedPropertyWorksOnDifferentClients
    • LocalClientSpawnsMultiplePlayers
    • LocalClientSpawnsObjectAfterConnect
    • LocalClientSpawnsObjectBeforeConnect
    • MessageTypes
    • MockInstruction
    • NetBufferTest
    • NetworkBehaviourCallbacksOrderOnTheHost
    • NetworkBehaviourCallbacksOrderOnTheHost_BridgeScript
    • NetworkClientActiveWorksWithManyClients
    • NetworkClientDisconnectWorks
    • NetworkClientTest
    • NetworkDiscoveryWorks
    • NetworkManagerCallbacksOrderOnTheHost
    • NetworkManagerCallbacksOrderOnTheHost_BridgeScript
    • NetworkManagerConfigWorksTest
    • NetworkManagerGivesErrorWhenNoPlayerPrefabSet
    • NetworkManagerGivesErrorWhenNoPlayerPrefabSet.CustomNetworkManagerGivesErrorWhenNoPlayerPrefabSet
    • NetworkManagerHandlesLargePacket
    • NetworkManagerHandlesLargePacket.NetworkManagerWithLargePacket
    • NetworkManagerStillWorksWhenUserUseStartAndAwake
    • NetworkManagerStillWorksWhenUserUseStartAndAwake.CustomNetworkManagerWithAwakeAndStart
    • NetworkManagerStopServerAndClientWorks
    • NetworkManagerStopServerAndClientWorks.TestNetworkManagerStop
    • NetworkManagerWorksWithNullScenesTest
    • NetworkManagerWorksWithNullScenesTest_BridgeScript
    • NetworkMessagesWorkTest
    • NetworkMigrationWorksTest
    • NetworkMigrationWorksTest_BridgeScript
    • NetworkObserversObjectsWork
    • NetworkReaderWriter_BasicTypesTest
    • NoAuthSpawnableObject
    • PlayWithReadyState
    • PlayWithReadyState.PlayWithReadyStateNetworkManager
    • PlayerCallbacksOrderOnTheHostScript
    • PlayerWithAuthority
    • ReadyStateBehavesCorrectly
    • RecursionDetectionHandlesComplexScripts
    • RecursionDetectionHandlesComplexScripts.UNetRecursionBehaviour
    • SCUpdateMessage
    • SettingNetworkStartPositionWorks
    • SettingNetworkStartPositionWorks.TestNetworkManagerStartPos
    • SettingNetworkStartPositionWorks_BridgeScript
    • SpawnObjectAfterConnect
    • SpawnObjectBeforeConnect
    • SpawnObjectOnServerOnly
    • SpawnObjectThenDeleteItAfterConnect
    • SpawnObjectThenDeleteItBeforeConnect
    • SpawningBase_PlayerScript
    • SpawningBase_SpawnableObjectScript
    • SpawningTestBase
    • TestUtility
    • TextUtility
    • TwoInstancesOfServerSimpleWorkInOneProcess
    • UnetPlayerWithGetCurrentRTTCallScript
    • WeaverILGenerationTests
    • WeaverILGenerationTests_SyncLists
    • WeaverILGenerationTests_SyncLists_Base
    • WeaverILGenerationTests_TargetRPCServerClientChecks
    • WeaverILMatcher
  • Unity.UNetWeaver
    • Log
    • OutSymbolsFormat
    • Program
  • UnityEditor
    • NetworkAnimatorEditor
    • NetworkBehaviourInspector
    • NetworkDiscoveryEditor
    • NetworkIdentityEditor
    • NetworkManagerEditor
    • NetworkManagerHUDEditor
    • NetworkMigrationManagerEditor
    • NetworkScenePostProcess
    • NetworkTransformChildEditor
    • NetworkTransformEditor
    • NetworkTransformVisualizerEditor
  • UnityEngine.Networking
    • ChannelOption
    • Channels
    • ClientAttribute
    • ClientCallbackAttribute
    • ClientRpcAttribute
    • ClientScene
    • CommandAttribute
    • INetworkTransport
    • LogFilter
    • LogFilter.FilterLevel
    • MessageBase
    • MsgType
    • NetworkAnimator
    • NetworkBehaviour
    • NetworkBehaviour.CmdDelegate
    • NetworkBehaviour.EventDelegate
    • NetworkBehaviour.Invoker
    • NetworkBehaviour.UNetInvokeType
    • NetworkBroadcastResult
    • NetworkCRC
    • NetworkCallbacks
    • NetworkClient
    • NetworkClient.ConnectState
    • NetworkConnection
    • NetworkConnection.PacketStat
    • NetworkDiscovery
    • NetworkHash128
    • NetworkIdentity
    • NetworkIdentity.ClientAuthorityCallback
    • NetworkInstanceId
    • NetworkLobbyManager
    • NetworkLobbyPlayer
    • NetworkManager
    • NetworkMessage
    • NetworkMessageDelegate
    • NetworkMigrationManager
    • NetworkMigrationManager.ConnectionPendingPlayers
    • NetworkMigrationManager.PendingPlayerInfo
    • NetworkMigrationManager.SceneChangeOption
    • NetworkProximityChecker
    • NetworkProximityChecker.CheckMethod
    • NetworkReader
    • NetworkSceneId
    • NetworkServer
    • NetworkServerSimple
    • NetworkSettingsAttribute
    • NetworkStartPosition
    • NetworkTransform
    • NetworkTransform.AxisSyncMode
    • NetworkTransform.ClientMoveCallback2D
    • NetworkTransform.ClientMoveCallback3D
    • NetworkTransform.CompressionSyncMode
    • NetworkTransform.TransformSyncMode
    • NetworkTransformChild
    • NetworkWriter
    • PlayerController
    • PlayerSpawnMethod
    • ServerAttribute
    • ServerCallbackAttribute
    • SpawnDelegate
    • SyncEventAttribute
    • SyncListBool
    • SyncListFloat
    • SyncListInt
    • SyncListString
    • SyncListStruct<T>
    • SyncListUInt
    • SyncVarAttribute
    • TargetRpcAttribute
    • UnSpawnDelegate
    • Version
  • UnityEngine.Networking.NetworkSystem
    • AddPlayerMessage
    • EmptyMessage
    • ErrorMessage
    • IntegerMessage
    • NotReadyMessage
    • PeerAuthorityMessage
    • PeerInfoMessage
    • PeerInfoPlayer
    • PeerListMessage
    • ReadyMessage
    • ReconnectMessage
    • RemovePlayerMessage
    • StringMessage