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    Class StringMessage

    This is a utility class for simple network messages that contain only a string.

    This example sends a message with the name of the scene.

    using UnityEngine;
    using UnityEngine.Networking;
    using UnityEngine.Networking.NetworkSystem;
    

    public class Test { void SendSceneName(string sceneName) { var msg = new StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } }

    Inheritance
    object
    MessageBase
    StringMessage
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Networking.NetworkSystem
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class StringMessage : MessageBase

    Constructors

    StringMessage()

    Declaration
    public StringMessage()

    StringMessage(string)

    Declaration
    public StringMessage(string v)
    Parameters
    Type Name Description
    string v

    Fields

    value

    The string that will be serialized.

    Declaration
    public string value
    Field Value
    Type Description
    string

    Methods

    Deserialize(NetworkReader)

    This method is used to populate a message object from a NetworkReader stream.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader

    Stream to read from.

    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    The method is used to populate a NetworkWriter stream from a message object.

    Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer

    Stream to write to.

    Overrides
    MessageBase.Serialize(NetworkWriter)
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