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    Class ClientAttribute

    A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients.

    A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.

    using UnityEngine;
    using UnityEngine.Networking;
    

    public class Example : MonoBehaviour { [Client] public void OnClientDisconnected(NetworkConnection conn, NetworkReader reader) { Debug.Log("Client Disconnected"); //ShutdownGame(); Application.LoadLevel("title"); } }

    Inheritance
    object
    Attribute
    ClientAttribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Networking
    Assembly: com.unity.multiplayer-hlapi.Runtime.dll
    Syntax
    [AttributeUsage(AttributeTargets.Method)]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class ClientAttribute : Attribute
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