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    Class Program

    Inheritance
    object
    Program
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.UNetWeaver
    Assembly: com.unity.multiplayer-weaver.Editor.dll
    Syntax
    public class Program

    Methods

    Process(string, string, string, string[], string[], Action<string>, Action<string>)

    Declaration
    public static bool Process(string unityEngine, string unetDLL, string outputDirectory, string[] assemblies, string[] extraAssemblyPaths, Action<string> printWarning, Action<string> printError)
    Parameters
    Type Name Description
    string unityEngine
    string unetDLL
    string outputDirectory
    string[] assemblies
    string[] extraAssemblyPaths
    Action<string> printWarning
    Action<string> printError
    Returns
    Type Description
    bool
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