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    Class SpawnObjectThenDeleteItAfterConnect

    Inheritance
    object
    SpawningTestBase
    SpawnObjectThenDeleteItAfterConnect
    Implements
    IPrebuildSetup
    IPostBuildCleanup
    Inherited Members
    SpawningTestBase.kStringMsgId
    SpawningTestBase.myClient
    SpawningTestBase.playerObj
    SpawningTestBase.numStartServer
    SpawningTestBase.numStartClient
    SpawningTestBase.numDestroyClient
    SpawningTestBase.GetBridgeScript
    SpawningTestBase.IncrementStartServer()
    SpawningTestBase.IncrementStartClient()
    SpawningTestBase.IncrementDestroyClient()
    SpawningTestBase.Setup()
    SpawningTestBase.TestSetup()
    SpawningTestBase.StartServer()
    SpawningTestBase.StartClientAndConnect()
    SpawningTestBase.StartLocalClient()
    SpawningTestBase.StartLocalClient(int)
    SpawningTestBase.OnServerDisconnected(NetworkMessage)
    SpawningTestBase.OnAddPlayer(NetworkMessage)
    SpawningTestBase.OnClientConnected(NetworkMessage)
    SpawningTestBase.OnClientReadyInternal(NetworkMessage)
    SpawningTestBase.OnServerReady(GameObject)
    SpawningTestBase.OnClientReady(short)
    SpawningTestBase.OnClientStringMessage(NetworkMessage)
    SpawningTestBase.OnServerStringMessage(NetworkMessage)
    SpawningTestBase.Cleanup()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: com.unity.multiplayer-hlapi.Tests.dll
    Syntax
    public class SpawnObjectThenDeleteItAfterConnect : SpawningTestBase, IPrebuildSetup, IPostBuildCleanup

    Methods

    OnClientReady(short)

    Declaration
    public override void OnClientReady(short playerId)
    Parameters
    Type Name Description
    short playerId
    Overrides
    SpawningTestBase.OnClientReady(short)

    OnServerReady(GameObject)

    Declaration
    public override void OnServerReady(GameObject player)
    Parameters
    Type Name Description
    GameObject player
    Overrides
    SpawningTestBase.OnServerReady(GameObject)

    SpawnObjectThenDeleteItAfterConnectTest()

    Declaration
    [Ignore("Disabled until weaver invocation when run in CI is sorted")]
    [UnityTest]
    public IEnumerator SpawnObjectThenDeleteItAfterConnectTest()
    Returns
    Type Description
    IEnumerator

    Implements

    UnityEngine.TestTools.IPrebuildSetup
    UnityEngine.TestTools.IPostBuildCleanup
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