Class SCUpdateMessage
Inherited Members
Namespace: Global Namespace
Assembly: com.unity.multiplayer-hlapi.Tests.dll
Syntax
public class SCUpdateMessage : MessageBase
Constructors
SCUpdateMessage()
Declaration
public SCUpdateMessage()
SCUpdateMessage(byte, bool)
Declaration
public SCUpdateMessage(byte ID, bool status)
Parameters
| Type | Name | Description |
|---|---|---|
| byte | ID | |
| bool | status |
Fields
ID
Declaration
public byte ID
Field Value
| Type | Description |
|---|---|
| byte |
status
Declaration
public bool status
Field Value
| Type | Description |
|---|---|
| bool |
Methods
Deserialize(NetworkReader)
This method is used to populate a message object from a NetworkReader stream.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Deserialize(NetworkReader reader)
Parameters
| Type | Name | Description |
|---|---|---|
| NetworkReader | reader | Stream to read from. |
Overrides
Serialize(NetworkWriter)
The method is used to populate a NetworkWriter stream from a message object.
Developers may implement this method for precise control of serialization, but they do no have to. An implemenation of this method will be generated for derived classes.
Declaration
public override void Serialize(NetworkWriter writer)
Parameters
| Type | Name | Description |
|---|---|---|
| NetworkWriter | writer | Stream to write to. |