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    Class ReadyStateBehavesCorrectly

    Inheritance
    object
    ReadyStateBehavesCorrectly
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: com.unity.multiplayer-hlapi.Tests.dll
    Syntax
    public class ReadyStateBehavesCorrectly

    Methods

    OnClient1Connected(NetworkMessage)

    Declaration
    public void OnClient1Connected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnClient1Disconnected(NetworkMessage)

    Declaration
    public void OnClient1Disconnected(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    OnServerReady(NetworkMessage)

    Declaration
    public void OnServerReady(NetworkMessage netMsg)
    Parameters
    Type Name Description
    NetworkMessage netMsg

    ReadyStateBehavesCorrectlyTest()

    Declaration
    [UnityTest]
    public IEnumerator ReadyStateBehavesCorrectlyTest()
    Returns
    Type Description
    IEnumerator
    In This Article
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