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    Class PlayWithReadyState

    Inheritance
    object
    PlayWithReadyState
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: com.unity.multiplayer-hlapi.Tests.dll
    Syntax
    public class PlayWithReadyState

    Fields

    actualListOfCallbacks

    Declaration
    public List<string> actualListOfCallbacks
    Field Value
    Type Description
    List<string>

    isDone

    Declaration
    public bool isDone
    Field Value
    Type Description
    bool

    msg1Count

    Declaration
    public int msg1Count
    Field Value
    Type Description
    int

    msg3Count

    Declaration
    public int msg3Count
    Field Value
    Type Description
    int

    numClientsConnected

    Declaration
    public int numClientsConnected
    Field Value
    Type Description
    int

    resultListOfCallbacks

    Declaration
    public List<string> resultListOfCallbacks
    Field Value
    Type Description
    List<string>

    Methods

    PlayWithReadyStateTest()

    Declaration
    [UnityTest]
    public IEnumerator PlayWithReadyStateTest()
    Returns
    Type Description
    IEnumerator
    In This Article
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